I used a generic Bust provided in the ZBrush Lightbox to extract polys that became the base of a very simple Helmet.
The main things learned was to...
-Duplicate base mesh
-Mask area of interest
-Change Polygroup
-Delete excess polys
-"Mask by Feature", "Border" then invert selection
-"Polish Feature" under Deformation
-"Extract" under Subtools
-Massage using a variety of brushes to polish shape
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