Wednesday, December 25, 2019

Building a Helmet - Surface Noise

Surface Noise
  1. Duplicate object under SUBTOOLS.
  2. Simplify object by using ZRemesher. 
  3. Break object into Polygroups that make sense unwrapping.
  4. Add UV's using UVMASTER unsder ZPLUGIN. Make sure "Polygroups" is activated.
  5. Click "Unwrap"
  6. Turn Texture on
  7. Subdivide object several times.
  8. Project old detail back onto new object. SUBTOOL-PROJECT-"ProjectAll". Set dist to .1
  9. Now added noise. TOOL-SURFACE-"Noise"-"Edit"
  10. When finished "Apply To Mesh"

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