Surface Noise
- Duplicate object under SUBTOOLS.
- Simplify object by using ZRemesher.
- Break object into Polygroups that make sense unwrapping.
- Add UV's using UVMASTER unsder ZPLUGIN. Make sure "Polygroups" is activated.
- Click "Unwrap"
- Turn Texture on
- Subdivide object several times.
- Project old detail back onto new object. SUBTOOL-PROJECT-"ProjectAll". Set dist to .1
- Now added noise. TOOL-SURFACE-"Noise"-"Edit"
- When finished "Apply To Mesh"
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