Tuesday, December 24, 2019

Building a Helmet - Alpha Roll

Create an Alpha for a Brush
  1. Create a 3D Plane
  2. Create inner and outer Polygroups
  3. Create square doucument
  4. Fit Inner Polygroup that was previously created.
  5. Make sure BRUSH-CURVE-"WrapMode" is set to 2
  6. Model deformations desired.
  7. Go to ALPHA-TRANSFER-"GrabDoc" to create alpha.
  8. Use a standard brush and make sure STROKE-MODIFIERS-"Roll" is selected and adjust the roll # to create an alpha that can be repeated in a linear fashion.

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